AR/VR optical designPalo Alto, California
    NEAR-EYE / WAVEGUIDE / DISPLAY

    AR/VR and near-eye display optical design, from architecture to prototype.

    Palo Alto Optics provides AR/VR optical design and near-eye display engineering: waveguide, pancake, and birdbath architectures, exit-pupil expansion, and the optomechanical and calibration work that turns a display concept into wearable hardware.

    SYSTEM WORKFLOWPAO / 01
    01Requirements
    02Architecture
    03Optical design
    04Prototype
    05Calibration

    AR/VR waveguide design services and near-eye display optical design for headset, smart-glasses, and HUD programs.

    Near-eye optics trade image quality against size, weight, and eye box.

    AR/VR display design is a system of competing constraints: field of view, eye box, form factor, brightness, efficiency, and cost all pull against each other, and the right architecture depends on the product.

    01

    Architecture selection

    Waveguide, birdbath, and pancake architectures each trade field of view, eye box, efficiency, and thickness differently.

    02

    Eye box and pupil expansion

    Delivering a usable eye box, often through exit-pupil expansion, without unacceptable loss or artifacts.

    03

    Wearable integration

    Fitting the optics into a headset or glasses form factor with acceptable weight, comfort, and manufacturability.

    The display architecture, optics, and integration designed together.

    PAO can help select an architecture, design the optics, or diagnose a near-eye subsystem already in development.

    Define a technical work package
    01

    Architecture trade studies

    Waveguide vs birdbath vs pancake, microdisplay selection, and field-of-view, eye-box, and efficiency trades.

    02

    Near-eye optical design

    Combiner, lens, and waveguide design and optimization for image quality, distortion, and uniformity.

    03

    Exit-pupil expansion

    Pupil-replication strategies to deliver a usable eye box within the form factor and efficiency budget.

    04

    Illumination and microdisplay

    MicroLED, microOLED, and LCoS integration, brightness, contrast, and etendue management.

    05

    Optomechanical design

    Mounts, alignment, tolerance, and packaging for a wearable form factor and manufacture.

    06

    Prototyping and calibration

    Build, alignment, distortion and color calibration, and image-quality verification.

    Near-eye optics for AR, VR, and heads-up systems.

    Representative capability is shown with the context needed to qualify it. Program requirements control the final architecture and acceptance values.

    01

    AR smart glasses

    Waveguide and combiner optics for lightweight, all-day-wearable augmented-reality displays.

    02

    VR and mixed reality headsets

    Pancake and refractive optics for wide field of view and compact headset form factors.

    03

    Heads-up and helmet displays

    Combiner and projection optics for automotive, aviation, and defense HUD and helmet systems.

    04

    Enterprise and industrial wearables

    Rugged near-eye displays for field, logistics, and manufacturing use.

    REFERENCE ENVELOPE
    ArchitecturesWaveguide / birdbath / pancakeSelected against field, eye box, efficiency, and form factor
    MicrodisplaysmicroLED / microOLED / LCoSIntegration, brightness, contrast, and etendue
    Design focusFOV, eye box, distortion, MTFImage quality within a wearable budget
    Engagement stageArchitecture to prototypeEnter at any point in development

    Near-eye performance depends on a tightly coupled set of requirements. PAO helps define achievable targets and the architecture that best meets them for your product.

    Engineering outputs your team can review, build, test, and maintain.

    The exact package follows the program stage and scope. Assumptions, interfaces, decisions, and acceptance evidence remain visible.

    Architecture recommendation

    Selected display architecture with the trade study and rationale behind it.

    Optical design package

    Combiner, waveguide, or lens design, prescription, performance budgets, and tolerances.

    Eye-box and pupil analysis

    Exit-pupil expansion strategy and eye-box, efficiency, and uniformity analysis.

    Optomechanical concept

    Wearable packaging, mounts, alignment, and tolerance interfaces.

    Prototype and calibration plan

    Build strategy, alignment, distortion and color calibration, and image-quality verification.

    A local engineering interface from first review through release.

    PAO leads the technical work, coordinates specialized fabrication and production resources under the project quality process, and keeps responsibility for requirements, interfaces, evidence, and issue closure clear.

    1. 01

      Technical intake

      Define the system boundary, decision to be made, current evidence, constraints, and confidentiality path.

    2. 02

      Requirements and risk

      Create measurable requirements, interface assumptions, performance budgets, and a ranked technical risk register.

    3. 03

      Architecture and proof

      Compare viable concepts and retire the highest-risk assumptions with analysis, breadboards, or targeted tests.

    4. 04

      Detailed engineering

      Develop controlled optical, mechanical, calibration, test, and supplier-ready documentation.

    5. 05

      Build and verification

      Support procurement, assembly, alignment, test correlation, root cause, and evidence-based iteration.

    6. 06

      Release and transfer

      Close acceptance criteria, configuration, supplier questions, manufacturing issues, and production handoff.

    Questions engineering teams ask before engaging.

    01Which near-eye architecture is best, waveguide or pancake?

    It depends on the product. Waveguides suit lightweight see-through AR glasses; pancake optics suit compact wide-field VR. PAO runs an architecture trade study against your field-of-view, eye-box, efficiency, and form-factor targets.

    02Can you design the waveguide and exit-pupil expansion?

    Yes. PAO designs near-eye combiner and waveguide optics including exit-pupil expansion strategies to deliver a usable eye box within the form-factor and efficiency budget.

    03Do you support prototype build and calibration?

    Yes. Engagements can run from architecture selection through optical design, prototype build, alignment, and distortion and color calibration.

    Bring the display concept, targets, and form factor.

    PAO can help select a near-eye architecture, design the optics, or diagnose a display subsystem already in development.