Architecture selection
Waveguide, birdbath, and pancake architectures each trade field of view, eye box, efficiency, and thickness differently.
Palo Alto Optics provides AR/VR optical design and near-eye display engineering: waveguide, pancake, and birdbath architectures, exit-pupil expansion, and the optomechanical and calibration work that turns a display concept into wearable hardware.
AR/VR waveguide design services and near-eye display optical design for headset, smart-glasses, and HUD programs.
AR/VR display design is a system of competing constraints: field of view, eye box, form factor, brightness, efficiency, and cost all pull against each other, and the right architecture depends on the product.
Waveguide, birdbath, and pancake architectures each trade field of view, eye box, efficiency, and thickness differently.
Delivering a usable eye box, often through exit-pupil expansion, without unacceptable loss or artifacts.
Fitting the optics into a headset or glasses form factor with acceptable weight, comfort, and manufacturability.
The strongest starting point is a defined user experience and package envelope, even when the waveguide, pancake, birdbath, microdisplay, or projection architecture is not yet selected.
Field of view, eye box, efficiency, display choice, transparency, and product thickness still require a quantitative trade study.
The optical design must be connected to mechanics, thermal limits, distortion correction, color calibration, and a repeatable alignment sequence.
Brightness, artifacts, eye-box behavior, focus, distortion, or user variation must be isolated with controlled measurements.
| Input condition | Key metric | Design choice | Risk if unresolved |
|---|---|---|---|
| Use case, transparency, and form factor | Field of view, eye box, efficiency, package depth | Waveguide, birdbath, pancake, or refractive architecture | The selected architecture cannot meet both wearability and image requirements. |
| Microdisplay and illumination | Luminance, contrast, etendue, color, thermal load | Display type, relay, pupil strategy, coatings, polarization | Insufficient brightness or excess heat after optical losses. |
| Eye geometry and user variation | Eye relief, pupil swim, uniformity, focus, prescription range | Exit-pupil expansion, adjustment, calibration, fit strategy | Nominal bench performance does not translate across users. |
| Production and calibration plan | Alignment yield, distortion residual, unit variation | Datums, compensators, fixtures, correction model, acceptance test | Prototype performance cannot be reproduced in manufacturing. |
These records describe documented engineering experience or the evidence plan PAO uses for new work. They do not imply that prior-employer programs were PAO customer engagements.
PAO can help select an architecture, design the optics, or diagnose a near-eye subsystem already in development.
Define a technical work packageWaveguide vs birdbath vs pancake, microdisplay selection, and field-of-view, eye-box, and efficiency trades.
Combiner, lens, and waveguide design and optimization for image quality, distortion, and uniformity.
Pupil-replication strategies to deliver a usable eye box within the form factor and efficiency budget.
MicroLED, microOLED, and LCoS integration, brightness, contrast, and etendue management.
Mounts, alignment, tolerance, and packaging for a wearable form factor and manufacture.
Build, alignment, distortion and color calibration, and image-quality verification.
Representative capability is shown with the context needed to qualify it. Program requirements control the final architecture and acceptance values.
Waveguide and combiner optics for lightweight, all-day-wearable augmented-reality displays.
Pancake and refractive optics for wide field of view and compact headset form factors.
Combiner and projection optics for automotive, aviation, and defense HUD and helmet systems.
Rugged near-eye displays for field, logistics, and manufacturing use.
Near-eye performance depends on a tightly coupled set of requirements. PAO helps define achievable targets and the architecture that best meets them for your product.
The exact package follows the program stage and scope. Assumptions, interfaces, decisions, and acceptance evidence remain visible.
Selected display architecture with the trade study and rationale behind it.
Combiner, waveguide, or lens design, prescription, performance budgets, and tolerances.
Exit-pupil expansion strategy and eye-box, efficiency, and uniformity analysis.
Wearable packaging, mounts, alignment, and tolerance interfaces.
Build strategy, alignment, distortion and color calibration, and image-quality verification.
PAO leads the technical work, coordinates specialized fabrication and production resources under the project quality process, and keeps responsibility for requirements, interfaces, evidence, and issue closure clear.
Define the system boundary, decision to be made, current evidence, constraints, and confidentiality path.
Create measurable requirements, interface assumptions, performance budgets, and a ranked technical risk register.
Compare viable concepts and retire the highest-risk assumptions with analysis, breadboards, or targeted tests.
Develop controlled optical, mechanical, calibration, test, and supplier-ready documentation.
Support procurement, assembly, alignment, test correlation, root cause, and evidence-based iteration.
Close acceptance criteria, configuration, supplier questions, manufacturing issues, and production handoff.
It depends on the product. Waveguides suit lightweight see-through AR glasses; pancake optics suit compact wide-field VR. PAO runs an architecture trade study against your field-of-view, eye-box, efficiency, and form-factor targets.
Yes. PAO designs near-eye combiner and waveguide optics including exit-pupil expansion strategies to deliver a usable eye box within the form-factor and efficiency budget.
Yes. Engagements can run from architecture selection through optical design, prototype build, alignment, and distortion and color calibration.
PAO can help select a near-eye architecture, design the optics, or diagnose a display subsystem already in development.